Recreational Game Socialization Using PowerPoint as a Practical Media

Authors

  • Syafrinal STMIK Indonesia Banda Aceh
  • Taufiq Iqbal AMIK Indonesia
  • Imilda AMIK Indonesia
  • Fauzan Putraga Albahri AMIK Indonesia
  • Alfina STMIK Indonesia Banda Aceh
  • Rizaldi Akbar AMIK Indonesia

DOI:

https://doi.org/10.35870/ajad.v2i2.74

Keywords:

PowerPoint, Practical Media Learning

Abstract

This activity is a form of training for teachers and lecturers in Banda Aceh City, where the use of Microsoft Powerpoint can be adapted to make a simple game. We chose games Hidden Picture Games, Matching Game, Telepathy Game, Top Five quiz, Mystery Box, and Lucky Box. The implementation method consists of three stages, namely introduction, practice, and demonstration. The results of this activity have become a concept and collaborative learning model through recreational game media that can be used at universities in Indonesia in making service activities in utilizing Microsoft PowerPoint practical media to create innovations and develop an educational game as well as improve the ability of teachers and lecturers to utilize instructional Media.

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Author Biographies

  • Syafrinal, STMIK Indonesia Banda Aceh

    Information Systems Study Program, Faculty of Computer Science, STMIK Indonesia Banda Aceh, Banda Aceh City, Aceh Province, Indonesia

  • Taufiq Iqbal, AMIK Indonesia

    Informatics Management Study Program, Faculty of Computer Science, AMIK Indonesia, Banda Aceh City, Aceh Province, Indonesia

  • Imilda, AMIK Indonesia

    Informatics Management Study Program, Faculty of Computer Science, AMIK Indonesia, Banda Aceh City, Aceh Province, Indonesia

  • Fauzan Putraga Albahri, AMIK Indonesia

    Informatics Management Study Program, Faculty of Computer Science, AMIK Indonesia, Banda Aceh City, Aceh Province, Indonesia

  • Alfina, STMIK Indonesia Banda Aceh

    Computer Systems Study Program, Faculty of Computer Science, STMIK Indonesia Banda Aceh, Banda Aceh City, Aceh Province, Indonesia

  • Rizaldi Akbar, AMIK Indonesia

    Informatics Management Study Program, Faculty of Computer Science, AMIK Indonesia, Banda Aceh City, Aceh Province, Indonesia

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Published

2022-04-07

How to Cite

Syafrinal, Iqbal, T., Imilda, Albahri, F. P., Alfina, & Akbar, R. (2022). Recreational Game Socialization Using PowerPoint as a Practical Media. AJAD : Jurnal Pengabdian Kepada Masyarakat, 2(2), 100–105. https://doi.org/10.35870/ajad.v2i2.74

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